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In the end, I found it kind of unsatisfying: less overhead control than simple fiction, less interactivity than roleplaying, less kinesis than film...paid well, but it never really clicked for me and I drifted away from the contract pool.
Yeah, that's the advantage of being one of the few writer/designers about (at least, who's actually decent, if I do say so myself) - enough control over the mechanics to ensure the narrative integrates well, and vice versa.
I've worked with external writers in the past, and honestly it's very rarely a satisfactory experience for anyone. No critique on Bioware, though. They've always had top notch writing. |
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