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Taking a game character, wearing it as a fiction suit and then plunging BACK INTO THE GAME. Which for me recalls Grant taking the plunge and swapping places w/ King Mob.
How does this differ from, for example, Larence Fishburne contributing the voice of Morpheus to The Matrix Online, or Diesel himself doing voice work for Escape from Butcher Bay, assuming he did? Except that there's an existing game franchise being turned into a movie and then spawning a game, what's the significance? This seems to me to be less Morrisonian insertion of self into body of imaginary Morrisonanistic avatar and more sensible cross-marketing.
Things which may be interesting include that graphics are now able to model faces closely enough to make "(name) _is_" a meaningful statement when the actor in question might not have done the motion cap and is not the actual entity doing the sneering or smiling - what's the difference between "played by" and "voiced by"? Also potentially interesting is that as properties video games are big enough to do this now - the expected spend and expected return can get real studio names (although Diesel is already, one suspects, in the descendant).
For Morrisonian self-insertion, though, I'd look no further than the video-captured games of the early 90s, like "Freelancer 2' (with Christopher Walken!)... |
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