BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Pen & Paper RPG's

 
  

Page: (1)23

 
 
Tom Tit's Tot: A Girl!
19:17 / 14.06.05
I've been dying for threads concerning RPGs, so I just was wondering what games are Barbeloids playing or reading about?

I myself am rediscovering the World of Darkness books from my teen years, avoiding the new "WoD 2.0" line, and actually having some fun in the process.
 
 
■
19:36 / 14.06.05
As am I. It's lucky that most of my friends (all over 30) played RPGs in their youth, as I can't imagine the ribbing I'd get by going back to them at this age otherwise.
Their girlfriends take the piss a little, but are nevertheless intrigued that someone would want to give up a Saturday night (with all the joy and drunkenness and hangovers and expense and opportunities for STI's that it involves) to sit around and talk to people.
Did anyone ever play Alex Scott's Maelstrom? It was a suberb system that I am inspired to start up again [scurries off to eBay to score some copies...]
 
 
Tom Tit's Tot: A Girl!
19:45 / 14.06.05
What's this Maelstrom about then, eh? I looked about online, but Google decided to be coy.

I might be able to find any overly expensive ones for you on DC++ if you'd like, cube.
 
 
rising and revolving
20:07 / 14.06.05
Yeah, played Maelstrom - that was the one with the paperback sized rulebook and the magic system that had no spells - the difficulty was based around just how unlikely the outcome you were looking for was, yeah?

It was neat - although that'un I never played.

However, as for which ones people are playing the last thing I ran was Deadlands, which I love deeply. It's one of the few RPG's that is actually worth playing using the system, rather than just the background (IMO).
 
 
■
20:20 / 14.06.05
That's the puppy. I'm sure I have a couple of copies hanging around, Tom, I'll get you one soon. It was Penguin's attempt at a proper RPG after the success of Fighting Fantasy. Alex Scott ran a few fanzines and then sank without trace. Wonder what he's doing now?
 
 
Tom Tit's Tot: A Girl!
20:26 / 14.06.05
I've heard that Deadlands was excellent. Flipped through it, but never picked up a copy.

Maelstrom sounds a bit Mage-esque, which is probably a good thing. Thanks for the offer, cube. I'll check it out.
 
 
rising and revolving
20:49 / 14.06.05
A brief bit I wrote about Deadlands a few years ago after running my first session : I still support these sentiments, except moreso. It really is a fantastic system and I love it so.

"Started running a Deadlands campaign on Sunday for the regular Sunday RPG gang. After a recent run of disappointing games, it feels good to be back in the GM’s seat (Marshall, for Deadlands) and the session was fun. Actually, it was a freakin’ riot, leading from a classic spaghetti western feel all the way to a dark and foreboding cliffhanger. For the first session in ages everyone was in character and ready to roll from the moment things began right up ’til the final bell.

First time I’ve played Deadlands, let alone ran a session, so I was a bit nervous about getting the assorted rules and regulations right. It has way more rules (ie, more than one) than I like in my RPG’s. A lot more. There are tables, and stats, and different types of dice, and poker chips and playing cards. Now, you’re not going to hear me say this often, so gather in round. The rules rock harder than Gary Coleman in a washing machine. If you play this game systemless you’ve missed the boat. Pick up your hat and hit the door. I mean it. It’s all about atmosphere and roleplaying potential. It’s all about throwing a chip in the ring in order to make that almost but not quite leap to safety. It’s all about being heroic but prone to occasional catastrophic failure.

It’s probably the finest roleplaying *system* I’ve ever laid eyes upon. You wouldn’t want to run anything but Deadlands with it, mind you. That would be crazy talk and just asking for trouble. Of course, it’s exactly the fact that the rules mesh with the world in order to extend and enhance atmosphere that makes it a winner. Sure, it may not be every day that you want to play a spaghetti western with a touch of menace. In fact, it probably didn’t occur to most of the roleplayers out there as a top ten candidate for even a couple of sessions of play. let alone a campaign.

It should. Westerns are fun. Showdowns are fun. Hell, wranglin’ cattle across the Texas plains is fun, if you do it right.

So, I’m raisin’ a glass here to Deadlands. The finest damn roleplaying system I’ve come across in all my days. If you haven’t played, go out and do so. Y’can download the Players Guide for free these days and you sure ain’t gonna get a better deal than that. G’wan, git. If you have played it then go out and start a new game for old times sake.

Oh, and there are GURPS and D20 versions of Deadlands too. I don’t know about GURPS, but the D20 version is a freaking abomination to be avoided at all costs. It cuts the heart and soul outta the game and replaces it with gutless rolls of twenty sided dice. As I said, never have I seen a system so tightly welded to the game in terms of atmosphere and play mechanics. Cut that out, and you’re left with Western Cthulu and D20 rules. I actually considered picking up the D20 version (given the guys I play with are mostly down with D20, it seemed the easiest transistion) until I realised that they’d cut the cards. And the character. And the balls and the soul. Why are you still here? Pick up the phone and get a posse together, cowpoke!"
 
 
Elijah, Freelance Rabbi
21:23 / 14.06.05
did any other Barbeloids ever play the uber technical hard sci fi original Traveller? This game was an insane amount of fun, but very technical if you let it get away from you. I think its what made me a fan of Babylon 5, just for the realistic gritty-ness of the technology involved. They rereleased it in the new d20 system, but havent looked at it yet.

Of course there was my mandatory time with AD&D, which I also still like.

The game I spent the most time on was Mechwarrior/Battletech. We had a campaign going where every other week we would play either the RPG side of it or the tabletop battle side of it, was a load of fun. In fact, most FASA products were good, having played Shadowrun and Earthdawn pretty extensively.
 
 
■
21:46 / 14.06.05
I spent at least three full seperate playing days designing and devloping characters for Traveller only to have each of the GMs fail to come up with decent scenarios. I think it was too open-ended for most people (read: "spotty teenagers like us") to be able to cope with. I'm sure it could do with a spot of rehab, but I never really knew anything about the milieu.
The converse would be Skyrealms of Jorune which had a wonderful and intricate background but a system that made no sense at all. Anyone ever had a successful Jorune game? I doubt it. It's one of those games that you expect to be perfect when you plan it, but relies too much on the PCs knowing as much as you. The problem is that if the they think they do they want to be GM instead.
 
 
Tom Tit's Tot: A Girl!
22:07 / 14.06.05
Y'know, I'd love to play in a game.

I've been running games since I was sixteen, but have only managed to play in three one-shot games and one short-lived proper game.

I don't include D&D because I had bad experiences with it at a young age that have led me to seethe with hate for it.

I'm just desperate to actually make a character and not worry about the plot, NPCs, etc. I love the game of Mage that I'm running, but I just would kill to sink my teeth into a character and really run with it, you know?
 
 
Tom Tit's Tot: A Girl!
22:08 / 14.06.05
Actually, I have some Traveller books. A friend gave them to me ages ago, but the massive number of charts sent me running, and I never bothered.
 
 
diz
07:55 / 15.06.05
Y'know, I'd love to play in a game.

I've been running games since I was sixteen, but have only managed to play in three one-shot games and one short-lived proper game.


i kind of stopped playing and running games two or three years ago, because i just needed more free time, but i had been running games pretty much constantly since i was 10, and let me tell you: i hate playing. can't stand it. i kept trying it for a while because i told myself i should, but it just drove me batshit. i'm too much of a control freak.
 
 
Evil Scientist
13:51 / 15.06.05
I'm currently running a campaign using White Wolf's superhuman setting, Aberrant. Lots of dark, evil conspiracies and for my money one of the best systems for roleplaying super-types of world-stomping power.

Used to run a World of Darkness with Fomori PC's. I tried running VtM, but to be honest it was always more like The Crow than Anne Rice.
 
 
Katherine
14:13 / 15.06.05
Anyone else playing the D&D World's Biggest Dungeon? So far it's been great, and I can now see how running a good D&D should go and I'm not the one running it. Although for the first region I will say there's too many rats, if my charecters face a terrible death I don't want it from rat bites!

Also RuneQuest game running at the moment...... seems weird for me to go from one rules/dice to the other. As you can tell I'm fairly new to RPG's and I'm still saying I'm a Collector of Dice. :P
 
 
The Strobe
14:19 / 15.06.05
I've got a copy of Maelstrom.

It's not very Mage-like purely because it's set in as near to the real world as possible; specifically, it's designed for the 16th century, though any time from after the Dark Ages to the Elizabethan era fits well. Magic is more about bending will and reality - Jedi mind tricks, if you like - and so most "magic" that many roleplayers expect to be in it always comes out as being "impossible" and having a tiny chance of success.

Also, magic-users have to have a second character class, purely because magic is heresy, and quite often other PCs don't know they have a magic-user in the group.

It's a nice system; interesting handling of damage, lovely setting, sensible explanation of character classes.

It'd make a superb system for gaming the world of Chaucer, say.
 
 
Tom Tit's Tot: A Girl!
17:29 / 15.06.05
i kind of stopped playing and running games two or three years ago, because i just needed more free time, but i had been running games pretty much constantly since i was 10, and let me tell you: i hate playing. can't stand it. i kept trying it for a while because i told myself i should, but it just drove me batshit. i'm too much of a control freak.

Ah, well. I'm a bit of a show-off, so it works for me to be a player. Although I worry I steal the show a bit at times.

My character blinded Al Capone in the last game I played in. He also managed to beat two Redcaps (nasty guys, big teeth) in a fight, despite being a fairly miserable fighter.

I think my players have yet to understand that being cinematic means the GM is more likely to give you leeway. I'd rather have a fun game than a realistic one, personally, as a player or a GM.

Used to run a World of Darkness with Fomori PC's. I tried running VtM, but to be honest it was always more like The Crow than Anne Rice.

Formori PCs? Ooh, tell me more...

Yes, Vampire: The Wank Parade is actually a perfectly reasonable game, but I tend to have problems with the devotees. It's just a bit too "Woe is me" for me to take it seriously. The new "2.0" game doesn't seem an improvement. In fact, the whole WoD 2.0 line seems to me an excuse to extend angst to every WW game.

Plus the Mage 2.0 backstory is shite. Atlantis? Come on.
 
 
Triplets
20:01 / 15.06.05
Right. I'm a regular lurker over at rpg.net, or rather, forum.rpg.net. Probably the biggest group of bright fans of RPGs on the net.

Large movement or adopters in gaming at the moment are for fast and furious, narrative primary games that use as few dice as possible and use one roll to settle things when they are.

There are a few games I need to introduce on this topic as they fit the bill better than anything else, and they're really fucking ace to boot. The first is Wushu:

WUSHU
Wushu is designed to emulate fast and furious kung-fu action, wuxia swordplay and John Woo gun-fu but can easily handle western action movies and retro-pulp action. Anything which puts fast-paced action and badguy punching first, really. It has an emphasis on player control and narrative detail. Players roll dice equal to their characters traits and - this is key- get extra dice for every cool detail and embellishment they can stick onto their action. Ex:

"Unseen Wind, the master of Wind Clan's Swirling Shadows technique, leaps high and wide, blown by powerful gusts of wind (+1 die), swirling in the air to create a whirwind (+1 die) and land lightly on one toe, still spinning, in the middle of the masked assassins (+1 die) and strikes them all with a Punishing Tornado Kick (+1die)!

In this example the player would roll his character's 'Deadly Kung-fu Master' trait. He wouldn't have 50 dozen attributes like Speed, Agility, Strength, only traits relevant to why his character is narratively important and badass. This allows a lot of character customization and makes every stand out in the player party as long as a little care is put in.

Not had much chance to playtest this system package, yet, but it seems solid and opens itself up to a talented player group who can get into the 'over-the-top action movie' spirit of the game.
 
 
Evil Scientist
07:25 / 16.06.05
Fomori PCs? Ooh, tell me more?

We based it around the rules for making Fomori PCs taken from a sourcebook for Werewolf called Freak Legion. For those who don't know Fomori are humans who've been partially possessed by spirits of corruption and decay called Banes. The human gets cool (yet disgusting) supernatural abilities along with an equal amount of horrible mutations (like having to vomit up masses of worms at inconvienient moments or cannibalism).

I set in Chicago, the PCs were essentially ordered to bring chaos to the city. Something they did with entertaining style. My fondest memories are of "stealthy" attack plans involving monster trucks, constantly prank calling the Prince of the city, and merrily utilising flamethrowers in inappropriate situations.

Greatest characters: Monktharo, Master of Monkey (midget primate monstrosity with an unhealthy obsession regarding surgery), and Rochester (polysexual aristo with inhuman dexterity and multiple personalities).

It was pure escapism. Non-stop anarchy and cartoon violence.

Aberrant's much more serious...kinda.
 
 
Tom Tit's Tot: A Girl!
17:23 / 16.06.05
Wushu is designed to emulate fast and furious kung-fu action...

I didn't want to quote that whole post, but that sounds deadly cool. I tend to reward players that get creative with their action descriptions, but my current group of PCs don't seem to have twigged to that.

I might run out and find that, because the whole "rewarding creativity" bit sounds very fun. It's not overly simplified, right?

It was pure escapism. Non-stop anarchy and cartoon violence.

Sounds excellent.

Y'know, I ought to run one of those soon. Been quite some time. The last one involved Childlings in Changeling, but perhaps something insane would do us good.
 
 
sine
02:00 / 19.06.05
I have about a dozen ongoing campaigns, in many different systems, and those are just the ones I'm running...I'm prolly playing in another odd dozen.

However, more than anything, I'm aching to play Unknown Armies. Problem is a) I can't justify another game until we tie some old ones off and b) the rules suck, especially the magick rules, and until I rip it apart and rebuild it it's no good to me.

*sigh*

Don't suppose anyone has tips?
 
 
Triplets
06:28 / 19.06.05
I might run out and find that, because the whole "rewarding creativity" bit sounds very fun. It's not overly simplified, right?

Your "simple" might be my "elegant", so I'm not going to say Of the couple of playtests I've run through with my brothers it was pretty much spot-on for what we needed to do. It rewards stunts... specifically the cinematics of the action movie genre. Try it out and see if it sticks.

Oh! Tom, you can download a complete set of the rules free from the site, so you've got no excuses. And to everyone else, if you want to digest the rules yourselves I'm up for running a game of Wushu in some form at a later date over in the Creation.
 
 
Tom Tit's Tot: A Girl!
06:56 / 19.06.05
Already downloaded, actually.

I think they're very slightly oversimplified, but otherwise quite elegant. I've already cannibalized certain things for my Mage game, now. Thanks for the heads-up.

Hmmm. Game in Creation? Maybe...
 
 
unheimlich manoeuvre
10:18 / 19.06.05
Link to the old RPG thread in convo here.

Wushu looks interesting Triplets. Reminds me of Feng Shui, have you played it?

What have I been playing? Well I've been in an on/off D&D 3ed campaign for the last few years. I was one of the irregular players due to shift work so I wasn't that upset when it recently ended in a party wipe-out. I'm not the biggest d20 fan.

The new campaign is going to be WFRP 2ed. I'd be lying if I said I wasn't excited. Warhammer fantasy roleplay is now canon GW (boo) but Green Ronin ,under license, have done well. The magic system has been completely redesigned based around the colours used in WhB.
They've still kept the Call of Cthulhu inspired horror background and... and I'm not explaining this well. Read a review.

...
 
 
iconoplast
20:09 / 19.06.05
I've run Unknown Armies a couple of times - what's your beef with the magic system?
 
 
The Strobe
20:36 / 19.06.05
I haven't played much but have read enough background stuff, and Wushu does seem a lot like Feng Shui fused with a bit of Star Wars/D6. It also looks lighthearted and fun in a very good way; I enjoyed quite how much the Wushu rules encourages storytelling, and I also really liked the way it handled mooks.
 
 
invisible_al
20:46 / 19.06.05
I'm seriously into Unknown Armies myself, because of the gorgeous background and because of the freeformish skill system, with skills like Run the Hell or Stone Cold Killer, which reminds me a bit of one of my other favourite games Over the Edge.

I also love the idea of Avatars and the way Players can attempt to storm the Heavens if they're obsessive enough in the pursuit of godhood. It's based on the works of Tim Powers which is another plus point.

Btw has anyone read the scenario Fly to Heaven in the one shots anthology?

Only slightly troubling part of it is one of the creatots obsession with guns, it works with a Usual Suspects/Things to in Denver when your Dead/Resevior Dogs way. But I know someone who managed to run a game without all the players betraying each other and ending up pointing guns at each other. Players were in the TA and could have grabbed machine guns at any time, but they ended up winning through a concerted sabotage campaign with not deaths on either side .
 
 
charrellz
21:45 / 19.06.05
Lots of AD&D for me. Started with 2nd edition, moved into 1st, leapt headfirst into 3rd, and told 3.5 to screw off. Now I'm hooked on d20 Modern.

I picked up some Battletech and Mechwarrior books the other day, but haven't had time to read them yet.
 
 
Laughing
16:53 / 21.06.05
Unknown Armies and Mage are two of my favorite games. Sadly I can never find a large enough or dedicated enough group to make playing worthwhile.

I'm also a huge fan of In Nomine from Steve Jackson. While you can play it as a clear-cut heavenly superhero/demonic supervillain game it also lends itself well to morally ambiguous characters and philosophical discussions on the nature and necessity of good and evil.

Or at least it has with my groups. We tend to have a lot of free time.

Speaking of games with philosophical discussions etc., doesn't anybody play Nobilis? Best. Game. Ever. I don't have the time to do it justice, but essentially the PCs are gods (in the Greek or Roman sense -- the God of War, the God of Thunder, the God of Sandwiches) trying to keep our universe from being erased by beings from beyond Creation. The writing, rules and systems, and artwork of this game are outstanding. But again, this is a game I have a hard time finding a good steady group for. Anybody else own/play it?
 
 
Tom Tit's Tot: A Girl!
19:43 / 21.06.05
A friend of mine wanted to run Nobilis a while ago, and I was intrigued. It never happened, although I was desperate to play my God of Pain/Manticore/TV exec. I must admit, some of the terminology (Hollyhock God for GM) turned me off, and I had some issues with playing a diceless RPG.

I'm still hoping to play or run it sometime in the future, when I have some cash and my Mage game ends. But that could be quite a while.
 
 
invisible_al
11:28 / 22.06.05
Briefly Nobilis is certainly the nicest looking game I've ever seen, it's a coffee table book and just screams quality all the way through.

It is also stuffed full of ideas like the reality eating Execrucians that are solid gold. The simple act of putting the players in the position of being able to do ANYTHING as long as they are not opposed by another Nobilis (humans turned into the embodiments of a concept, think Dream, Death, Desire etc etc) is amazing.

Stop the sun, no problem boss, of course a bunch of other powers will re-start it and humans will just see an eclipse that had been predicted. That another cool thing, actions radiate outwards in all directions and dimensions, including time. This led to the best idea ever in the LRP version, Lazy notification, you only get affected by events when you find out about them .

The only problem is I have real problems getting my head round how it would play, let alone finding a dedicated enough group to run it with. It's even worse than Mage for that .
 
 
A beautiful tunnel of ghosts
14:12 / 22.06.05
As today's youth has it, IMO, Call of Cthulhu is, and always will be teh megaton!!!111.
 
 
invisible_al
16:03 / 22.06.05
The Hastur Mythos pwnz0r your Cthulhu mythos anyday :-).

It's from that big book of fun from Pagan Publishing, Delta Green- Countdown and is as much fun to run for people as a bag of ferrets. None of this eaten by cannibalisting ghouls in the new york sewers here (not that that isn't fun as well) how about your identity being subsumed into the greator consciousness that is Hastur.

The Mythos and Hasturs stolen city Carcosa, gradually begins to infiltrate your reality bit by bit, a pattern on a wall here, a 1920's sofa there, a masked child waving at you across the street, until you go through a door and you're there. A city where Hastur lurks in the lake and the kings court is a perpetual masked ball which never stops.

It is one of the better horror meme's that run through roleplaying games (KULT and it's gnostic horror being my other favourite). House of Leaves in fact reminded me of it very strongly, with that gradual sense of infection and one reality being supplanted by another.
 
 
Sekhmet
20:04 / 22.06.05
I am worried that I have a strong reaction to the idea of people roleplaying Fomori... I got way into Werewolf for a while...


(Late to the party here - I didn't even see the Games forum until yesterday, and I'm all, "What's this orange thingy?"...)
 
 
Tom Tit's Tot: A Girl!
23:50 / 22.06.05
So, because it's always interesting, what class/tribe/clan/kith/breed/tradition/convention/etc. did everyone tend to play? What group did you go crazy for the idea of?

This moment I'm quite liking the Euthanatos out of Mage, due to reading their excellent 'splatbook'.
 
 
*
03:12 / 23.06.05
Heh. I've been repeatedly playing out the variations of Euthanatoi with Cult of Ecstasy leanings, and that's my main theme right now.
 
  

Page: (1)23

 
  
Add Your Reply