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Next Generation : What's New?

 
 
rising and revolving
16:47 / 14.06.05
Ultimately, most other generational shifts of hardware have brought something new to the table in terms of what is possible with the hardware. The move from cart to CD was massive in that it allowed FMV and enourmous games with substantial scope. The move from 2D to 3D was equally considerable - even the shift from 8 to 16 bit offered an entirely new set of games to be released.

But, so far it's looking like the next generation will offer prettier versions of the games we're playing now. In fact, if you look at something like Splinter Cell:Chaos Theory for the X-Box, then you're looking at an actual playable title that looks about as good as most next gen titles they're currently showing. So, the real question is - what aspect of the new generation is going to offer an experience that was previously genuinely impossible?

I can see this falling along a few lines (leaving out the mysterious Revolution, about which I don't think there's a great deal of point theorising) given current restrictions on technology.

Better Graphics (meh. I don't really care much.)

Better AI (a hard nut to crack : the AI problems in current games cannot be largely attributed to a lack of processing power - while AI is a resource intensive system, it's not really running into a CPU bottleneck as much as a simple lack of good algorithms)

Online (we alread have this with X-Box Live and it's very good at what it does. There may be a revolution in the way MS are planning on dealing with it, but I don't think so...)

Flocking / Herding (here I think we've got some interesting elbow room - for the first time, we'll be able to do seriously massive situations in which huge numbers of AIs react with a degree of realism and convincing graphics. This bodes well for new types of gameplay - I can think of ten things off the top of my head)


Any other thoughts on likely developments with the nextest of next generations?
 
 
Spatula Clarke
21:05 / 14.06.05
Physics? Now that Havok's been implemented in a number games where it wasn't really necessary (Halo 2, Deus Ex 2) and in a much smaller number where it was fundamental to the gameplay, I think we're going to start to see realistic physics become the norm. At least I hope so, because, like you, I can't really see what else the power's being used for.

Online too, definitely. Simply because Sony are probably going to offer support for online gaming straight out of the box. That's not just going to get an online-enabled console into a shitload more homes, it's also likely to get a large number of those homes actually using it. There's also the promise of online games supporting more players than they do currently - 50 in Perfect Dark Zero. Whether that's something to look forwards to is debatable.
 
 
■
21:22 / 14.06.05
The idea of realistic physics in games bothers me somewhat. For some reason, it feels like the real world is intruding into a space that has been traditionally occupied by escapism.
At the same time, I recall the thrill I had when first playing Doom that here was a game which allowed us to move in three dimensions. Making a game as close to reality s possible seems a pointless task unless you're pursuing another goal (safely testing real world scenarios, as the US military do, for example). I feel the best games are the ones which test parts of us we can't otherwise use. Replacing the ability to run with SHIFT+W isn't the way forward, is it?
Then again, I loooove GTA.


[Tries... really hard.. not to play... Civ3...]
 
 
Spatula Clarke
00:16 / 15.06.05
Using a decent physics engine doesn't mean that you're creating a game that tries to ape reality, it simply means that when the player interacts with an object it behaves in the way they expect it to, rather than flidding all over the place and destroying the illusion of reality in the process.

Psi-Ops isn't exactly 'realistic' - not unless you fight invisible aliens every day and possess psychic powers - but the inclusion of a decent physics engine opens up play. It means that when you use your telekinesis to lift a wooden pallet over your head and onto the the stack of three metal drums that you just built, everything reacts as you'd imagine - if you've got the barrels a bit skewiff, the extra weight might make them topple over. It doesn't have to mean 'real' phsyics, either - you can fiddle things so that everything acts with half the gravity that you'd expect, or weight, in order to create a 'slow-down' effect.

Can also lead to the creation of new types of game. I know everybody who's played the game shouts about Half-Life 2's gravity gun - that wouldn't have been possible on home hardware before this generation.
 
 
Shrug
00:23 / 15.06.05
Could the next generation lead to a greater area to the games; more places to explore, wider interactive visual landscapes, more options within the game itself?
Owning solely a cube (and wanting all three current consoles) I never really got to experience a game like Morrowwind. Theoretically could the next generation bring with it more expansive explorable versions of this game and other dissimilar games? Not a revolution but certainly seems like a very good thing to me.
 
 
Trebor
11:04 / 15.06.05
Head over to the gamer's manifesto for a giggle.

On a more serious note, I'd like a game that sinks a real hook in me, something that I can come back to day after day, always finding a release, or atleast escape from all the woes and frustrations of the real world, oh wait, its been made.
 
 
lekvar
18:38 / 15.06.05
While it is more applcable to the PC gamer than the console gamer, I think the next big thing will be the physics processing unit, a processor devoted entirely to making the gameworld physics better. I'd like to see designers experimenting with physics, really test our ability to place ourselves in alternate realities.

As for game development in general, the reevolution I'd like to see would be one of content. Platformers and FP Shooters are great, but I'd like to see more innovation. Games like the Sims and Myst have broken the mold and been spectacularly successful. Electroplancton (mentioned in the Is It Art thread) looks great. I'd like to see more games that don't immediately involve shooting everything that moves.
 
 
Spatula Clarke
19:13 / 17.08.05
I'm really getting quite excited by the way that Microsoft are pushing their plans for the 360's online service now - that's unquestionably where they see the main appeal of the next gen lying.

A decent Live Arcade service, with new titles appearing regularly and the claim that they'll be ensuring the quality and diversity of content - mention in this week's Edge article about PomPom and the 360 version of Mutant Storm of how "there won't be twenty slightly different versions of Hearts" is promising. I want to see them open the service up to unproven bedroom coders, though - PomPom are pretty well known already. Imagine if they could get Kenta Cho developing new downloadable shooters for it - I'd explode.

The Project Gotham Racing 3 article in this issue is also fairly juicy. A 'Live TV' option, which will allow you to spectate on races in progress. If that could be extended to other games, it could really take off. Dead or Alive Ultimate already has a lobby system which forces you to wait in line for your turn in winner-stays-on matches, but allows your to observe and comment on the bout currently taking place - extend that to a game like Street Fighter 3 and you'd be onto a winner - allow people to watch fights between masters in real-time, let them pick up new combos and strategies from them. Or have people use the system to mentor others in games.

If PGR3 allows the audience to leave feedback on the people racing, it could help to eradicate some of the nastier elements of online console gaming - people are currently happy to dish out some really nasty abuse or ruin games for others because they know that there's only the others playing with them who can report them for it. If you're letting anybody and everybody watch ranked races in PGR3, then let them report crappy behaviour too - if you know that you've got a potentially enormous number of people who are going to put the word out when you behave like a dick, you're less likely to do it.

Then there's the stuff about microtransactions (I think that's the term MS have used - please correct me if I'm wrong). That's pretty interesting, the idea that players can charge small amounts for content they've created themselves. I'm heavily into Forza Motorsport atm and that's got a superb system that lets you create custom decals for the cars in your garage, then sell those cars to other players for agreed amounts of the in-game currency. What's great is that it takes a lot of time and effort to create anything half-way decent, so the more attractive custom rides look that much more special and become more desirable. Imagine being able to make some real cash off the work you've put into that - how much would that increase the sense of ownership and involvement in the game?

Legal issues surrounding that whole sales-between-players thing which might lead to it being either dropped or really limited, though. Say you create some new content that infringes on existing trademarks - what would happen then? I've got a Pac-Man car, for example, which is based on existing promotional art for the game. Could I possibly put something like that up for sale?

But yeah, really quite looking forwards to seeing what MS do with online now. It could be revolutionary, it could be a fairly straight evolution of the current system.
 
 
semioticrobotic
20:19 / 17.08.05
Speaking of online, what's the news with Nintendo's upcoming wi-fi venture? I thought I saw something on the cover of Nintendo Power?

I've been reading what's available on the blogs and news sites, but I'm still not really sure how this Nintendo DS wi-fi thing is going to work. Do I still need a wireless router to get my DS online? That is, do I need to sit in the vicinity of a wireless node to play online? Will Nintendo launch public nodes in high-traffic places?

The ability to play with others all over the world is great, but how ubiquitous is that ability going to really be?
 
 
Yotsuba & Benjamin!
17:29 / 18.08.05
Shit yes, Randy!

I am quite infatuated with MS' approach to online as well and everything I'm reading about the 360 is making it seem more and more like the iMac of Game Systems. I only wish there was a Wipeout being released for it.

I remember the first time I heard about the Gotham TV concept for PGR3 and my friend and I just looked at each other like, YES.

Dunno if I'll be able to afford one at launch but oh hell yes am I getting one.
 
  
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