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Ok I’m a bit of a gamer and I’ve played a couple of these, most are the hack and slash type Role Playing games, mainly occupied by 12-21 year olds, all involve some type of guys flirting with guys scenario and all have a majority of arseholes.
But, one thing you can always find if you look hard enough is a group of people making a community, the arseholes may out number them 12-1 but the community is there. The thing that interests me the most about these communities is that they are run on a gift culture and players will respond to the call for help at all times...
Now, many of these community members will form, with some not all, outside relationships (msn, phone etc) and follow each other to new games where they will again begin to form the community. Its amazing to see how many of these people aren't geek type gamers, but are real people with jobs, problems, passions and real life friends, all actively participating in a culture significantly different to everyday life.
My question to you is; MMO's are games, new ones appear all the time, current games add more and more content to please their demographic and age group, society is defining them. With the gamers collective community and their use of gift culture in the games they play, how long will it be (is it happening already?) before MMO's start to feedback into the world? It has happened in other areas, governments now blog, scientists use Wiki’s to publish data, technology definitely is changing things...
Or is this indeed one person’s naive hope that something good will come out of the entertainment part of the trip?
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And the non score draws:
What MMO's (Massive Multiplayer Online [games]) have you played and what was your experience of them, how do they compare?
*For non MMO players, what are your perceptions of this type of game? |
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