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What roleplaying games are you playing at the moment?

 
  

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rising and revolving
09:58 / 03.02.05
Sine : Should you get over to Montreal, lemme know - I run a lot of middling to heavy Narrativist stuff, inlcuding a bunch of games built to run at conventions (so, three hour intense rollercoasters, basically) which would serve pretty nicely as an intro to the whole thing.
 
 
invisible_al
10:04 / 03.02.05
If you could capture Unknown Armies in a single book I'd say Last Call by Tim Powers is the one. Tarot Cards, people trying to become the Fisher King of California and a lot of other fun crunchy stuff. Declare works as well but I'd say Last Call is a better book, not that Declare doesn't rock though .
Here's a rumour for people the new version of White Wolf's Mage is being written by Greg Stoltz, one of the writers of Unknown Armies. Considering how they've basically fixed all of the problems in the new Vampire game I'm salivating at what they could come up with for Mage .
 
 
Laughing
10:23 / 03.02.05
A few months back I was running an In Nomine game for two players. It was one of the better runs I'd had but there was a falling out with one of the players and it kind of went to shit. Then my sole remaining player and I tried a one-on-one version of Nobilis with him playing an Oklahoma cowboy who becomes the Power of Time (sweet!), and that ran out of steam pretty quick, since most of the real fun in Nobilis is in player interaction. THEN he vetoed my idea to run Unknown Armies because it didn't appeal to him (?!?!), so instead I gave up and am now letting him run a game of 3.5 DnD.

(sigh) I can't believe he'd trade the chance to play Unknown Armies for DnD, UA being one of the most imaginative, surreal, and brilliant games of all time, and DnD being, well... DnD. Although there is something satisfying and nicely nostalgic in portraying a plain old human fighter hacking up orcs. But can it compete with playing an adept who gains magical energy by chugging Wild Turkey? Or a member of an international occult organization operating out of McDonald's?

Argh. I want to play Unknown Armies.
 
 
iconoplast
13:35 / 03.02.05
PM-Spam Triplets - he volunteered to set up a PBEM Unknown Armies game
 
 
rising and revolving
15:14 / 03.02.05
On The Edge (or was it Over The Edge? I can never remember which is the RPG and which is the collectible card game) was the original Invisbles RPG - I'm pretty sure it predated the Invisibles, but it drew from all the same inspirations.

Although, frankly, why you would need a system to assist with running games in that vein I really don't know. It's not overly useful, for starters - nor is it overly cinematic. Deadlands, now there's a game that benefits from having a system - D20 satisfies *that* sort of gamer, but Invisibles is all about cinematics - for which most systems just get in the way. OTE and UA being no exception.
 
 
diz
10:42 / 04.02.05
games i've always wanted to run a proper game for but never found the time/players:

Over the Edge
Wraith: The Oblivion
Transhuman Space
Talislanta


*sigh*

my most recent game was a d20 Star Wars game set in the Knights of the Old Republic timeframe, but it fell apart due to schedule conflicts. i briefly wanted to grab the most recent DC Heroes game and have everyone port their favorite City of Heroes MMORPG characters into the DCU, but that never came together.
 
 
Triplets
12:01 / 04.02.05
PM-Spam Triplets - he volunteered to set up a PBEM Unknown Armies game

I said "I might", you cunt!

Ahem! I've had two Pee-Em's already. Anyone who's interested in some kind of pbem Unknown Armies feel free to mash up my message slot.
 
 
I, Libertine
12:59 / 04.02.05
I'm currently playing in a Deadlands game and GMing a D20 Modern game. We're running with the "TV Series" model, meaning each session is an episode and we group them into seasons.

That way we 30ish people with 5 mo. old kids get a sizeable break between periods of GM responsibility.

We post all our game summaries (and a shitload of other interesting, semi-interesting, and less-than-interesting stuff) at the place known fondly as glEN World.

Anybody in the Washington, DC, USA area...?
 
 
salix lucida
13:17 / 04.02.05
A bunch of friends and I are currently wrapping up a long-running D&D 3.5 Castlevania game. It's been great fun in making fun of How Things Are both in platformer-style video games and D&D. I've been itching to play Unknown Armies or In Nomine for ages but we really don't have enough of the sort of players who can really pull off a good serious game.

And Libertine, I'm a bit north of DC. And I really like the "series" idea. While it's not a matter of kids, most of our group have pretty crazy schedules, and while it still requires most of us being around for each session, the Castlevania players have been making liberal use of save points for the same reason.
 
 
I, Libertine
16:04 / 04.02.05
faething, I'm not familiar with Castlevania...but satirizing the source material sounds like it would be fun. My D20 Modern game is a strange mash-up of genres, equal parts conspiracy/intrigue, amnesia mystery, Cthulhu Mythos, ideas stolen from Planetary, and Dr. Who (yes, the PCs have a TARDIS of their own).

We play on Wednesday nights, gathering in NW DC, Rockville, or Gaithersburg depending on who's hosting.
 
 
iconoplast
05:33 / 05.02.05
Inspired by Triplets, I'm trying to get the old gang back together and get my old online Unknown Armies game going - the logs of the sessions are up at unknownarmies.blogspot.com.
 
 
rakehell
21:13 / 07.02.05
Playing a small campaign using the new Vampire: The Requiem rules. The GM is keeping us in the dark as to the various changes and we've all sworn to not read the books. So far the combat system has proven to be much better and the various changes in clans/abilities are both interesting and frustrating.

The campaign is excellent, but I'm also very keen to read the rule books. So torn!
 
 
POP
21:17 / 07.02.05
the new Vampire is, frankly, excellent, at least from what i've read so far. they trimmed all the fat, basically, and cut out a lot of the munchkinry.
 
 
diz
21:24 / 07.02.05
the episodic/TV series structure sounds great. however, i've found that i have tremendous difficulty structuring games so that a full "episode" fits into a single session neatly. i tend to have more open-ended games, which is a problem now that i have less time because starting a game is a Major Commitment few people (including me) have time for.
 
 
Supaglue
10:09 / 08.02.05
Does anyone remember Paranoia? Briliant game. Made all the better if you took up the suggestions in some of the adventure books to use props, etc - "There's a bomb in this room annd you have two minutes to find it" type stuff. Is anyone still doing that?

I also succumbed to the capitalist uberpigs and bought a reprinted edition of WHFB tehe other day. GW sold the rights and its now owned by a small firm called Hogshead publishing. Whatever anyone one says about GW, that was a bloody good system.

It would be interesting to see other peoples games and how reliant they are on the technical side of the game rather than the dramatics. Most of mny best games were when the dice got put away, but there's always that geek in me that gets satisfaction from getting those level 20 advancements.
 
 
rising and revolving
12:25 / 08.02.05
Supa : I'm pretty dice-lite, depending on the game and the system. Short one-off games (like convention stuff) I don't use any system or dice at all and rely on dramatics. I also take all the chairs away so people have to move around and interact. And I strongly discourage any out of character discussion. Those tend to be 2-3 hour full immersion deals, and I find that kind of gaming to be terribly rewarding.

The next level would be the regular campaign with a system but no real die-rolling. In that kind of game, there would generally be character sheets (so people know the range of their skills) and maybe five or six rolls per 3-4 hour session. This is how I tend to run things like Call of Cthulu, Vampire, etc.

Finally there's the games where the systemm is part of the point - even with those, I'll still ease off on using die to resolve most conflicts other than combat, and play things a bit fast and loose for most hard-core-simulationists liking. That I use for things like Deadlands, Cyberpunk 2020, SLA Industries, and even D&D if I'm forced to run it.
 
 
Sekhmet
12:54 / 08.02.05
Diceless roleplaying with no chairs for three hours? Masochist.

Wait, isn't that called LARPing?
 
 
STOATIE LIEKS CHOCOLATE MILK
13:27 / 08.02.05
Supergule- Paranoia was the BEST, especially acted out. And if your GM was a sadist.

I nearly broke my arm trying to defend myself from a giant robot (the GM) which had burst in and crashed me against the wall while I was diligently defending the OPPOSITE door with a vacuum cleaner...
 
 
grime
21:12 / 08.02.05
"Also: is there anyone is the Greater Toronto area who is familiar with Ron Edward's GNS theories and is running a serious Narrativist game?"

hey, i'm in the gta . . . but i've never heard of this stuff!

mainly a wod dude, i even ran some torturous demos in the back of the hairy tarantula (for non-torontonians, it's a skeezy comic store).

i pretty much quit gaming a bit ago. only because it seemed impossible to find interested people who weren't mind-crackingly painful to be around.

it's too bad . . .
 
 
Supaglue
13:16 / 09.02.05
Heh. Those were the days Stoatie. The best thing was, everyone gets terminated by the computer at the end of it anyway.

Sandalphon, I guess diceless sessions works best in character driven systems like Cthulu. How much prep did it take, or was it all ad hoc? Like most 'lithers, time seems to be a major problem.
 
 
Spaniel
14:12 / 09.02.05
I never played Paranoia but I really wanted to.

Wasn't the Ref encouraged to kills the PCs?

Did anyone else get White Dwarf in the early to mid-eighties, before it got bought by GW? Remember those debates about whether those under 16 should be allowed to play RPGs?
 
 
rising and revolving
16:25 / 09.02.05
"Wait, isn't that called LARPing? "

Er, kinda. Which is to say, it's not called LARPing where I come from (.au) because that's hitting people with rubber swords. We call it "multiform" generally, with "freeforms" being the larger 12+ person deals. They're more like what most North Americans mean when they're referring to LARPing - pretty low GM intervention, mostly about character interaction. Multiforms, being 4-5 people plus a GM is much more my bag, baby.

Also, LARPing (and much freeforming) tends to stress costuming, whereas most Multiforms couldn't give a flying hoot.

By the way, Australia invented the LARP/freeform, because we are the all knowing kings of gaming. True.
 
 
rising and revolving
16:32 / 09.02.05
"Sandalphon, I guess diceless sessions works best in character driven systems like Cthulu. How much prep did it take, or was it all ad hoc? Like most 'lithers, time seems to be a major problem. "

Certainly diceless is better for the less combat heavy games, but by no means does this mean you can't do combat. You can either go for completely diceless/non-random combat (act stuff out a bit, GM decides who's likely to win on the basis of raw ability plus cunningness of plan) or you can flip a coin / play RPS / throw a single die to resolve things.

For a while we were using a system where whenever anyone wanted to do something that would need a die roll, they just grabbed some dice and rolled. Didn't matter which ones - things would be worked out on the basis of how good that roll was, full stop.

So, getting an 18 on a D20 was pretty good, while a 3 on a D6 would be about average. That was then applied by the GM to the situation as appropriate.

I tend to run things in an low preparation fashion - I'll jot down 10-12 key points and run with stuff from there. If things massively diverge from the plot, so be it. Most people spend a little more time on preparation.

On the other hand, when I was running Deadlands, I was doing a little more prep work, but using the system a lot. Mainly because I find that the Deadlands system enhances combat (it's very deadly - which means people don't fight much, unless they like dying).

But I've also run diceless hardcore D&D dungeon bashes in my time - and plotless games too, for that matter.
 
  

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