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Oscar Get! Will there ever be a truly good computer game film?

 
 
Eloi Tsabaoth
14:50 / 11.09.04
Forgive the rambling nature of this thread, help me corral it into something decent:
Has anyone here ever seen a film based on a computer game that they ever thought to be more than adequate, if not entirely awful? I don't mean cross-disciplinary products like Pokemon and Beyblade, I mean things that were games first and films a poor second, like Resident Evil, Tomb Raider, Wing Commander, House of the Dead, Mortal Kombat, Street Fighter, Super Mario Brothers (which I actually enjoyed in a perverse kind of way).
Are they doomed to failure? Considering many popular computer games are essentially translations or 'homages' to existing film genres with the added benefit that you get to take part in the action (Tomb Raider as Indiana Jones, Half Life as The Thing and Alien, Mortal Kombat as Enter The Dragon) a film adaptation essentially becomes a photocopy of a photocopy and loses all merit beyond just a way to make more cash.
Maybe the only way to make a successful computer games film is to sample elements of games without taking the whole, as in The Matrix.
Of course, the really tempting prospect is to adapt games that have no plot element whatsoever, like Asteroids or Tetris, and shoehorn some kind of spurious plot in there.
Tom Cruise is... the Dance Dance Revolutionary!
 
 
PatrickMM
15:07 / 11.09.04
I think a Zelda movie could work pretty well. Some of the tri-force collecting stuff would have to be eliminated, but the basic story of Ocarina of Time would probably make for a pretty cool film, if done well. Similarly, Metroid has a lot of potential as an Alien like horror film.

I think it's just that the people adapting video games to movies don't see it as an artistic outlet, they see it as a chance to bring in a few more people because the property already has an established fanbase.
 
 
Lord Morgue
03:40 / 12.09.04
The Japanese animé adaptations of Street Fighter weren't bad.
I believe that some day, there may be a truly great film based on a computer game, but first someone has to kill that motherfucker Uwe Boll, and bury him at a crossroads with a stake through his black heart.
 
 
Triplets
03:52 / 12.09.04
It's called Tron.

Oh wait.

If they'd just make a movie out of one of the Broken Sword games we'd be golden.
 
 
Axolotl
09:31 / 12.09.04
Monkey Island. If ever a game begged to be a movie it's Monkey Island, though I suppose "Pirates of the Caribbean" has stolen its thunder to an extent.
However I agree with PatrickMM in that people who do films of computer games merely do so in attempt to guarantee a audience, rather than dealing with the subject in any meaningful way.
The other thing is that an awful lot of games just aren't suited to translate well to the big screen as the requirements for a good game are just so different to the requirements for a good movie.
 
 
Triplets
16:33 / 12.09.04
Oh, and Mortal Kombat was good. What else could it be besides a cinematic masterpiece?

It had Bob Hoskins as KANO for chrissakes.
 
 
mkt
16:59 / 12.09.04
A truly decent film?
Hmm. Ask me when I've seen Advent Children. The answer will undoubtedly be no, but I suppose I should wait till I'm good and bitter before I start laying into it.
 
 
ONLY NICE THINGS
21:40 / 12.09.04
It had Bob Hoskins as KANO for chrissakes.

No it didn't. Although Street Fighter did feature Simon Callow.
 
 
netbanshee
00:30 / 13.09.04
Well... Tron was what I was thinking too, but the games officially were developed either to coincide with movie release or directly after. Certainly the choice to break out of the paradigm that we've seen so far.

I am actively looking forward to Silent Hill in movie form, which Team Silent (at Konami) has been working on and making sure things fit the spec. We all might get a real horror movie for once (excluding those lovely ones from Japan) and a great game series from which it was inspired to boot.
 
 
trantor2nd
10:39 / 11.06.06
Reviews for Silent Hill seem ok. Did Tron the movie or the videogame come first? I think the movie preceded the game.

Peter Jackson will be making Halo. This will not be like most videogame movies that are low budget and trying to cash in on pre-existing markets.
 
 
All Acting Regiment
11:32 / 11.06.06
Ho hum, wasn't too keen on slent hill- we have a thread on it somewhere, but my basic problem with it was that while the monsters were a technical acheivement (done with backwards filming, acrobatics and costumes- no silly CGI) it still felt cluttered and lacked the calm, tense bits.

It wasn't consistent or cinematic enough because (I assume) they felt they had to throw all the monsters in to please the fans. So, the same problems as what we've been talking about upthread really.

I still stand by the idea that you can make a decent anything out of anything- film of book, book of film, game of film, film of game- just that we haven't cracked it yet.
 
 
Lugue
13:25 / 11.06.06
Ask me when I've seen Advent Children. The answer will undoubtedly be no (...)

Indeed. Only it's not exactly the best example, seeing as it simply caters to fans' interests. It just picks out characters and plot points from the game without establishing them at all, depending entirely on the viewer's already existing enthusiasm as to seeing these toys played with again. Meaning, you're either fond enough of the previous material to get an indulgent pleasure out of the deal or, hum, not, and just can't really connect to it at all. I found an uncomfortable middle ground.

As to the thread itself... well, I might as well go on with Final Fantasy specifically: doesn't this (and, generally speaking, RPGs) seem as a bit of a logical investment in cinematic terms? Lord Of The Rings and The Chronicles Of Narnia seem to have proved that presently there's a surprising ammount of interest in (and heck, patience for) sprawling fantasy epics; big casts, big battles. Wouldn't drawing from this type of games make a degree of sense by connecting with audiences which enjoy these (and these are clearly big enough to merit some attention, nein?)? What fails here?

Mind you, this purely in terms of finding an audience and making money, so getting back to the topic's question, I'd say that Biz's point about adapting plotless games, while presented jokefully, is an interesting one. I'd say a game's structure is actually harder to translate than, to an extent, it's aesthetic (specially if in the form of animated movies), as well as at least the core of it's narrative/characters, if it has them. So, I'd say that the best results would most likely come from investing in finding a proper translation or reinterpretation something which just has a very distinct feel to it and then applying a more logical structure, breaking it down for les movies. Is this bullshit? This feels like bullshit, for some reason. I don't know.

But at heart, I'm rather hopeless as to the whole deal, ahaha.
 
 
The Strobe
13:35 / 11.06.06
I think there could be, with a) suitable IP and b) a willingness to throw out a lot of the game-ness.

The former is obvious; you can't translate some franchises so well to the screen - eg, Super Mario Bros. The latter is more complex.

There's a pretty good article by Mark Kermode on this. His major problem is that whilst games have perfectly acceptable plots, they don't do a lot of narrative because that's what the player does. In Half-Life, there's an accident, there are monsters, then soldiers, and you have to survive. Basically. How you survive is up to you; your approach to scenarios is the story you come away with. You know, how people describe playing a game: "then this happened, so I did this...". That's narrative.

And many films do just translate plot wholesale with no thought to narrative.

That's why I suggest "throwing game aspects away". Doom, for instance, wasn't very good, but it had quite a lot in it that was new-to-the-film, and bad, rather than directly ported from the game. It tried to become its own thing, which is worth praising it for; compare that to, say, the Street Fighter movie, which darted from location to location, seeking excuses to get key moves and fight sequences in... you get my point.

A lot of the game-like features don't work when there's not a player to drive narrative. I have a treament for a Metal Gear Solid movie in my head, for instance - have had it for quite a while. And one thing that I think has to go in any adaptation of that is Psycho Mantis.

Why? Because he breaks frame; the game is escapist, but PM is a step too far. He gets away with it in the game because he has some fabulous sequences that only work within the game - the memory-card telepathy, moving the controller. Without his "money shots", he's literally a floating guy in a mask with some hokey superpowers that just doesn't fit in the world of the story. He's the kind of thing you remember for sucking. So he has to go. By contrast, you can keep/explain the supernatural abilities of Ocelot, Wolf, Ninja and even Raven quite well within the world of the story.

If you stick to the plot of the game - and use Mantis - you introduces things which are no fun to watch.

The problem is many games being adapted are action-heavy. I can't see how to make an entertaining Halo movie. It was a hugely entertaining game, and it was mainly about shooting stuff. The plot was good, but very much backgrounded.

The recent adaptation of Silent Hill gave me a bit of hope, even though it sounded quite dreary in the end. I just think more people need to look towards games where the narrative (as played by the player) can be more strongly adapted to a narrative you can tell a viewer.

Fahrenheit, for instance, might translate, but a lot of that game (story-heavy as it was) was designed around "playing" rather than watching. The flashback to the burning barn - you can do that in twenty seconds, not ten minutes - for instance.

Does any of that make sense? I think a greater willingness to take plot elements and then shape narrative, rather than assume it's there - even if that means plot changes - will produce better films, though not necessarily films that fans will recogtnise.
 
 
doglikesparky
14:05 / 11.06.06
I've always felt that the Metal Gear games would make a good movie.
The most recent couple (and by the looks of things, the next PS3 installment) are so visually stylistic that they're almost movies already.
The plots are pretty strong and as Paleface says above, the only thing I can really see being a problem are some of the game specifics (PsychoMantis being the perfect example).
But to do a Metal Gear movie doesn't mean you have to use the existing stories and locations. A film version could easily introduce new characters, ideas and plot. Really, as long as Snake is in there somewhere, I'd say there's a lot of scope for something potentially very good.
There's also a lot of scope for something potentially very rubbish as well, mind.
 
 
Mysterious Transfer Student
14:35 / 11.06.06
The problem with filming something like the Metal Gear series might be that the games are already so overtly cinematic and narrative-based that an adaptation, in the era of TV shows like 24, would seem redundant. In fact I'll go further and say that it would be redundant... unless you could find a way to incorporate the "meta" fourth-wall-breaking elements of the games that Paleface refers to, in a witty, sophisticated and non-annoying manner. Charlie Kaufman's Metal Gear Sunshine, anyone? If anyone could ever be persuaded to fund such a thing, we could see a self-critiquing action movie machine-tooled to kill the genre stone dead... or much more likely, an incoherent, empty mess.

This thread, I think, contains lots of interesting material about narrative in games which causes me to wish that the scenario I just mentioned could come true and that action movies really would take a quantum jump in their level of storytelling sophistication.
 
  
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