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Stoatie: I like to kick off any major engagement with a number of grenades. Target the Admiral and the Dark Jedi. It depends a little on what weapons your characters are using: I tend to end up with most of them trained to use hand-to-hand as primary, so basically, you speed, strength, shield, force valour your characters as far as you can, lob the grenades, and then throw Carth at Saul (Carth's vibroswords or whatever won't be affected by Saul's high-end shield) and send the Jedi after the Dark Jedi, then tidy up the Sith later.
If you have Force Wave, this encounter is a doddle. That power is so useful as to be a bit of a cheat. You can just keep doing it until they all die.
If you've allowed Carth to remain a pistolier (shame on you) you can take out the Sith by the doorway A.S.A.P., then attack Saul and the DJs with your Jedi, leaving Carth to snipe from the back. Use whatever special attacks he has - preferably multiple shot.
That all goes for pretty much any big fight.
As a matter of interest, does anyone know if Darth Bandon's amazing lightsaber is available to players in the Xbox version of the game? |
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