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Eeeeenteresting - so the game's creators (or one of them at least) say that they want to bring to light the appalling conditions in Woomera, and promote the heroism and bravey of the people in the camps themselves. And Ruddock's fuming, which can only be a good thing.
Reservation #1: I can't help but worry that rather than brave and heroic, the game will present refugees as tough, lawless bad-asses - I don't need to tell anyone that there's a market for that kind of transgressive protagonist in video games (GTA), and there's already an example of a game that demonstrates how this might fit nicely with the way government and mainstream media want a group to be perceived: State of Emergency, with the scaaaaary, bad-ass anarchists...
Also, am I right in thinking that the government have been trying to convey the impression that Woomera (because it's soon to be closed?) is the sole focus of objections to the ill-treatment of refugees, as opposed to the reality whereby the entire system is oppressive and there exists an entire network of such "detention centres"? Although they mention that the game is based on more than one centre, could this tie in or at least be spun that way?
(This is leaving aside the more obvious, but also more boring, argument about making art/entertainment out of "real issues"...) |
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