|
|
Tough stuff. I've been trying for days to find a game I could call "art", but it's tough (and there've been a few threads with "your favorite 10 games" already). Aspects of games I consider art, but even then, it's often situational, based on current competition (ie, Quake 3's models were art, IMO, but Unreal Tourney's level design was far superior. oh, and as an aside, those q3 models weren't only just models, as the skins had a lot to do with it).
For the storylines, though, im inclined to agree with you, Treen. Planescape:Torment, Half-Life : opposing force, games like these, where "good" often equals "bad" and the distinction (or lack of, in actuality) is not only apparent but a conceptual lynchpin.... well, that's an art, to me.
However, I don't find a lot of satire in the ultraviolent videogames. Often, the "funny" games (Duke Nukem3d, Conker's) are only intentionally amusing by virtue of the main character's humour; the exploding heads and innocent victims are part of the game-world, and are believed to be the necessary context for mass-appeal among teenagers. Don't get me wrong, they do find it funny (and so do I), but it's not satirizing anything. It's just violence to appeal to people who are told not to be violent. |
|
|