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On realising you know nothing, really

 
 
granty
20:00 / 11.02.03
Any other designers here? Particularly those of a graphics persuasion (like me)? Though I don't want to keep this to designers exclusively. In fact a non-designer input would be good.

To set the scene, I've been looking into the way I design recently. I'm from a graphics/illustration for print background, but now I'm working in new media (Flash/AS, Director/Lingo etc for those in the know), on websites and CDROMS. I'm also doing an MA in Design Practice.

Now I don't want to get into some kind of deep discussion on the intricacies of scritping, or Director/Flash as a medium etc, as there are other forums for that sort of thing. I'm more interested in a general approach to design practice. Since I began my course I've had to think about and reflect upon (using action research principles) how I go about designing, and what my future professional self might be.

After having had some initial surface insights into problems I've encountered in my practice, like time management, personal tidiness, drinking too much coffee, spending too much time on eBay, etc. it occurred to me that there is a deeper sense of uneasiness and uncertainty in my persaonal approach to my design practice. And I think a large element of my current feelings stems from a lack of confidence and uncertainty as to what my role as a designer is, or has become. Has anyone else who has moved from one area of practice to another (in my case print to new media) felt this? I'd be interested to know if anyone has any thoughts on what the role/s of a graphic designer are in new media, given that the damn stuff doesn't stay still on the screen, but moves and links in totally new ways.

And getting back to my original title...I sort of realised that, since leaving college, I've learned that I really know very little about my field, and I know almost nothing. A little bit about this, a little bit about that. Not a 'not knowing' out of ignorance, but a 'not knowing' borne out of knowing I don't know what I think I need to know....well anyway, does this happen to anyone else? What is the effect on your design practice? If it's just me, then it occurs to me that professionally, maybe I'm fucked.

I came across a Tarot card of the Fool, who moves forward confidently in the knowledge he knows nothing, other than that with which he knows he can learn. Am I actually in a good position? I did feel a certain sense of relief when I came across this insight while I was in the shower.
 
 
granty
14:23 / 13.02.03
Is there onybody oot there?
 
 
Persephone
15:41 / 13.02.03
There *are* designers on this board, but they are very, very quiet... if you can get netbanshee to talk, that would be worth your while.

I'm not any sort of professional designer myself, and would feel like an utter asshole talking about my "practice" ...but I'd love to hear more about yours! Like, someone hands you a project. What sort of project is that likely to be? Then what do you do?
 
 
netbanshee
17:58 / 13.02.03
...want to reply but as...um...design would have it...too busy at the moment.

Don't worry though...it's a constant battle to keep up, do work that's satisfying both artistically and financially, and develop beyond one's current constraints. You're not alone...

Looking forward to talking print, new media, and design practice. B back...
 
 
granty
21:57 / 14.02.03
Persephone, I too feel like an arsehole talking about my practice.The circles I move in, it's almost like one of those unwritten rules - "do anything you want, but for God's sake don't talk about your PRACTICE! De ye think ye're SMAIRT or somethin' son?" (Scottish background coming through there). Anything which smacks a bit of trying to analyse or make accessible the processes you go through other than those you need to 'get on with it' seems to put people on the defensive a bit. I go through it myself from time to time on this course. I have to relate to my practice in terms of action research principles (anyone familiar with this?) ie. Schön, McKernan, McNiff et al. Rather dry reads I feel, and I struggle to relate the theory to practice. I feel a natural desire to rebel against it all. And Banshee has a good point too - when you're busy, all the reflective theory goes by the wayside when you have to meet a deadline.

I'm trying to learn more about Flash and Director through ActionScript and Lingo, and I want to learn it by writing the AS/Lingo myself rather than just copying other people's code - so its the slightly harder way but hopefully will lead to a deeper understanding of how this works. This is an approach which I feel I now need to apply to my general approach to design. I'm seeing my doubts now as a motivation to explore and develop.

Usually I'm set projects at work, like "design a CDROM for 16-17year olds based around the teaching of Technology and Business, using a local fly-fishing rod company as a case study". I kid you not. And due to my relative inexperience (who said "between the Idea and the Reality, falls the Shadow"?) the results are not impressive (though I work in a team of 3). I'll have to set myself some personal projects.
 
 
netbanshee
16:36 / 15.02.03
Yeah, the whole..."I'm an artist with a unique vision" thing is always comprimised when trying to please a client and get paid what you're work is truly worth in the meantime. There are times when people who are aware of your process or quality of end product give you the chance to make them something without comprimise, but it happens fairly infrequently or comes at the cost of a reasonable invoice. It seems that until the many sacrifices have been made, people won't trust you as much as you should. It seems that the best policy is to work on things you enjoy and deal with the work you have to do to strike a balance in your experience and come up with a balanced portfolio.

It seems that a good way to pick up and learn, especially when it comes to actionscripting/lingo, is to look at other people's work and look for tutorials and examples of how they did it. Looking at tech manuals and books are good (actionscripting for MX from Moock is great), but without having something to apply it to, it doesn't help all that much. If you want to pm me for resources, etc. please feel free. I think I'll also list a bunch od design resources in another thread to give a sort of a lexicon of inspiring artists as well as good places to look for tutorials, etc.

Gonna run now...but there's still much to discuss...
 
  
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